Saturday, March 26, 2016

The question of the overpowered General.


There's one major question that plagues EDH players:



How do you handle an overpowered EDH General being used by a member of your play group?






Because calling them by name would be awful for the palate.


It's one thing to sit down at the gaming shop as part of a 4 man pod, expecting casual fun, only to get the surprise taste of a Legacy-style kill on the 5th turn. Is it laughable? Maybe. That would depend on whether you were the spectator or the prey. But in a lot of these circumstances, players are able to do this through the sheer advantage of some Generals being much more powerful than others.

While our game shop scenario is one that most may laugh off, it can however, be taken much differently if this same unbalanced General is haunting your play group. It brings about the ethical question of how to approach the subject with the player using him/her as a choice as a General versus how the other players are going to react towards it.


There are 5 different ways that this can be broached.


#1 - Restrict Your Generals and Shatter OP options:








-Look. This is YOUR playgroup and if you're living in the States or better yet, any country with internet allowing freedom of speech, you're probably also living in a democracy. Use that democratic model to look up the EDH ban list and make votes to extend it to whatever house-rule add-ins everyone can agree upon, in order to keep the game honest.



#2 - Aggressive Negotiations:





"This is a friendly game... Right Guys..?" - Some poor soul that thought it they were playing casual.


-This is my personal favorite. If a friend is gearing to eliminate players on 4-5 turns with the usual routine of Mana Crypt into Mana Vault into Sol Ring into whatever other silliness, all which started from the tapping of an original dual land, in order to bring out the inevitable voltron commander by turn 2...  I have no problem looking that player in the eye and simply saying "You do realize that we all have to take you out."

It isn't rocket science. When you bring a tank to a gun fight, it only makes practical sense for the ones with the guns to run and take cover, before regrouping and attacking the larger threat. If someone is acting as the Sauron of the table, warn them that they better not cry when the eventual gang-up happens.

*Take no sympathy for their tears. They didn't when they chose to play with their Kaalia/Scion/Riku/Nekusar/Zhur or whatever General on Mana steroids for your friendly, no-stakes match.


#3 - Make the Anti-Deck: (And don't let anyone distract you from doing it!)




Arm up , war is hell



-It can be annoying to modify your decks with cards to specifically counter-act the super strong generals, but if this is your friend and they're playing with a nearly impossible-to-beat General, then it's up to you to start fighting fire with water. Go on Gatherer or the Wizards of the Coast forums and pre-plan for your next battle with a new strategy.

If your overpowered friend's deck thrives on attacking to kill by the 4th turn, then create a deck that makes players unable to attack. If they're making a case out of killing the table via draw, then start adding mechanics that eliminate the combo. You get the idea. Modifications are annoying, and yet necessary, especially if this is a person that you play with every single week.


#4 - Fight Fire With Napalm



The playgroup knew the risks....




-Your frenemy is out there, laughing at victories of the past. Probably chuckling at the usual Saturday Night Prime Time demise of your Casual Deck. And then the thought occurs:  Maybe it's time that you join the dark side.  That next paycheck? Cash it. And make the ultimate beatdown deck full of weaponry that would make the Sultan from Aladdin say "By the Treasury Agrabah! How did you afford this?"

While a costly venture, it is certain to get you results. But then again, you need to keep in mind that the sequel to this article might actually be directed at you not as the reader, but as the subject.


#5 - Do nothing

It's just a game Dude!


-You plan to have fun. Don't change it. Just because someone has a rough deck doesn't mean they'll win 100% of the time, every time. Be kind. Rewind. And enjoy the game the same way you did back in middle to high school when you first started with you friends.







Tuesday, September 16, 2014

Fresh Bans and Unbans

As many might have already noted, the commander ban-list has been updated. Gone entirely are "banned as commander" cards in support of a unified single ban-list. As a result the following cards are now completely banned from being played.

Banned:

Braids, Cabal Minion: An oppressive card that was formally "commander banned" but is now just outright banned in the format. I have no problem with this one, way too many ways to abuse it.

Rofellos, Llanowar Emissary: This will have people up in arms, while banning him as a commander was a no brainer, mono green decks once again take a huge hit with this one being gone now completely. A lot of decks used this (formerly $25 card) for ramp in their mono green decks (sorry Higgins)

Erayo, Soratami Ascendant / Erayo Essence: I dont think this one needed the extra ban as a playable card, but at the same time im not sad to see it go. Lots of ways to abuse it, and its one of those "un-fun" cards that limits player interactions.


   
On the Flip side there are also two major (un-banned) cards, one with the potential to be a commander himself.

Unbanned:

Kokusho, the Evening Star: That was the sound of a million commander players screaming out in fear and being suddenly silenced. Yes Kokusho can now be played as a commander *shudder*. I really dont like the idea of him being easily accessible for combos in the command zone. There are so many potential combos to abuse him with. Good luck out there, its a more dangerous world with Kokusho in command now.














Metalworker: The one bright spot in all of this, is Metalworker. Welcome home lil-buddy, glad to have you in EDH. I think this was a great un-ban on a really neat card that will be GREAT for artifact decks (check out my upcoming Deck Article on Kurkesh, where he makes an appearance). With him out and an artifact heavy hand you can make a neat little profit of colorless mana with him and ramp out some BIG artifacts. Plus look at his art: he's hillariously cute.



Thursday, September 11, 2014

Whoa Whoa Whoa, dont want no trouble! PAWS ARE UP!...


Sooo....What's with the "Temur bad-ass" vs "bear" dominance featured with the Temur clan? Whatever Don't care, kicking bear's asses into submission and somehow channeling their power is AWESOME.  Other than its obviously cool flavor though,  I'm curious about Temur's 4 creature power "Bear" synergies. Who know's what other "bear-advantage" they have, but Surrak sure looks like he's sliced some good bear face in recent years for profit (yikes....)



This guy looks like he just "staff-scalped" a bears face in HALF. Possibly the bears this dude summons.

Wednesday, September 10, 2014

All Legendary Khans Revealed

With the Reveal of the Temur Khan, Finally, all 5 Mythic Legendary Creatures for Khans of Tarkir have been revealed.
Behold the 5 Khans:




They are certainly all interesting in Limited and have great flavor. But will they make any kind of splash in commander? I think Narset, the Jeskai Khan,  has potential to make a neat "free spells" deck. Surrak Dragonclaw, the Temur Khan, could make a fearsome creature deck with creatures that cant be countered and come into play with trample. What are your thoughts on these Legendaries? Help me test the comments section by adding your .02 below. 

Monday, August 18, 2014

Wipe the board



The time has come to start over, and revamp this blog. A LOT of Commander action has been taking place and its time to cover new angles here. So its time to wipe the board:


I'm still in the early stages of my mind at this point about redesign, but these are some of the new idea's I want to add:
  • Deck Profiles of the group (with write-ups of the decks functionality and flavor)
  • A few different columns, Some by Me, some by other writers. all Commander themed
  • Event overviews & reviews 
  • Recent game stats & records for the meta. 
  • Better Member profiles
  • A functional Message Board

Already its a tall order, but doable. I also intend to fine tune the layout and plugin functionality of the blog. (Like this new card tool tip plug in,there's plenty of stuff to Tinker around with) 

So, in short, time to cast Damnation and start fresh. NO REGENERATION! (ok...ok..a little) 

Thursday, June 6, 2013

Season #1 Champion

Season #1 has ended with the first to 1000 being Dan. Labelle finished with the best overall average. Season #2 has just gotten underway, and the scores are listed. Also new rule for sanctioned games changed from three players to four in hopes of making season #2 balanced.


Here is the official games scores as the standing will only reflect the new season.


Season  #1








Matches Dan F  Labelle  Higgins  Sean  JP Nik Julie Josh
Game 1 21 17 26 DNP DNP 22 DNP 72
Game 2 37 64 16 DNP DNP 17 DNP 26
Game 3 22 80 19 DNP DNP 32 DNP 18
Game 4  16 33 15 DNP DNP DNP DNP 40
Game 5 74 5 12 DNP DNP DNP DNP 8
Game 6 40 14 29 DNP DNP 69 DNP 17
Game 7 23 76 17 DNP DNP 16 DNP 14
Game 8 2 12 DNP DNP DNP DNP DNP 32
Game 9 37 7 DNP DNP DNP DNP DNP 17
Game 10 16 57 13 DNP DNP DNP DNP 17
Game 11 29 57 18 DNP DNP DNP DNP 9
Game 12 16 DNP 30 DNP DNP DNP DNP 26
Game 13 58 DNP 13 DNP DNP 13 DNP 7
Game 14 45 DNP 13 DNP DNP 5 DNP 16
Game 15 27 DNP 7 DNP DNP DNP DNP 32
Game 16 3/20 20 DNP 34 DNP DNP DNP DNP 17
Game 17 -3/20 37 DNP 12 DNP DNP DNP DNP 12
Game 18 - 3/20 DNP DNP 4 DNP DNP 15 54 DNP
Game 19-3/20  DNP DNP 39 DNP DNP 17 14 DNP
Game 20- 3/20 DNP DNP 47 DNP DNP 24 7 DNP
Game 21- 3/21 4 34 Limit DNP DNP DNP DNP 22
Game 22 3/21 20 111 Limit 23 DNP DNP DNP 19
Game 23 4/5 12 47 12 DNP DNP DNP DNP DNP
Game 24 4/5 29 7 28 DNP DNP DNP DNP DNP
Game 25  4/7 31 98 14 22 16 DNP DNP DNP
Game 26  4/7 66 DNP 5 8 20 DNP DNP DNP
Game 27 4/14 25 DNP 25 41 3 DNP DNP DNP
Game 28 4/14 61 DNP 18 10 8 DNP DNP DNP
Game 29 4/20 32 19 12 DNP DNP DNP DNP DNP
Game 30 4/21 17 34 15 DNP DNP DNP DNP DNP
Game 31 4/21 40 12 9 DNP DNP DNP DNP DNP
Game 32 5/12 13 18 38 DNP DNP DNP DNP DNP
Game 33 5/19 27 37 7 DNP DNP DNP DNP DNP
Game 34 5/19 25 17 37 DNP DNP DNP DNP DNP
Game 35 5/19 15 42 9 DNP DNP DNP DNP DNP
Game 36 5/26 63 10 8 7 DNP DNP DNP DNP

Total 1000 908 601 111 47 230 75 421
Averages 31.25 37.83 18.78 18.5 11.75 23 25 22.15